Categories art (11) c# (1) collision detection (2) d3d10 (1) d3d9 (1) deferred shading (1) design (3) development (29) drilnes (2) floating point (1) graphics (3) light pre-pass render (1) mop of destiny (17) music (6) networking (2) personal (4) procedural textures (8) procyon (22) racing (8) xna (3) Posts by Category art Show All (2009-03-25) Another Procyon Update (2009-03-19) Procyon Project Update (2008-03-05) Mork Calling Drilian, Come in, Drilian (2007-01-04) Historeez (2006-11-24) Scripting (2006-11-20) The Clocktower (2006-11-19) Lava Is Not My Favorite (2006-11-19) Shadow Realm (2006-11-18) Caves and Stuff (2006-11-17) Ruins! Blocks! Ruins Made From Blocks! (2006-11-16) Look Behind You! c# Show All (2009-03-02) .NET Reflection and State Machines collision detection Show All (2009-02-05) Collision Detection Performance (Volume 2) (2008-12-22) Collision Detection Performance (Volume 1) d3d10 Show All (2007-08-30) D3D10 + Deferred Shading = MSAA! d3d9 Show All (2008-11-25) Understanding Half-Pixel and Half-Texel Offsets deferred shading Show All (2007-08-30) D3D10 + Deferred Shading = MSAA! design Show All (2009-03-25) Another Procyon Update (2009-03-19) Procyon Project Update (2008-05-20) HUDson Hawk (The King of Terrible Puns Returns!) development Show All (2023-01-10) Floating Point Numbers and Rounding (2008-03-16) Progress: Like Regress, Only Forward! (2007-08-16) The Topics Grew In Fields (2007-08-11) No Cows In the Cube Farm (2007-08-10) Chairless in Seattle (2007-08-07) OMG WAI NO CHAIRS (2007-08-01) Do Androids Dream of Electric Chairs? (2007-07-16) 80s Chair Band (2007-06-24) One Day, Maybe I'll Update With Some Regularity (2007-01-04) Historeez (2006-12-20) FOR THE LOVE OF GOD POST AN ENTRY! (2006-11-28) Finishing Touches (2006-11-24) Scripting (2006-11-22) Most Important Line of Dialog in the Game (2006-11-20) The Clocktower (2006-11-19) Lava Is Not My Favorite (2006-11-19) Shadow Realm (2006-11-18) Caves and Stuff (2006-11-17) Ruins! Blocks! Ruins Made From Blocks! (2006-11-16) Look Behind You! (2006-11-15) Trial By Fire. (2006-11-14) Long time, no update! (2005-10-17) Our Continuing Mission… (2005-10-04) Get Your Kicks On Loop 66 (2005-09-21) I’m Supposed To DRIVE on THAT? (2005-08-23) Future Intrigue vs. the Wasteland of the Now (2005-08-21) Up, Up, and Away! (2005-08-18) The story thus far… (2005-08-18) This journal will self-destruct in 2.5 months. drilnes Show All (2008-02-11) One Year Later (2008-02-05) DrilNES – This Space Intentionally Left AWESOME floating point Show All (2023-01-10) Floating Point Numbers and Rounding graphics Show All (2009-02-25) Lightning Bolts (2008-04-04) Scrollathon 2008 (2005-09-12) WTS: Plane of +1 Infinity light pre-pass render Show All (2008-03-28) One Pass, Two Pass, Red Pass, Blue Pass mop of destiny Show All (2008-02-11) One Year Later (2007-01-17) Woo! (2007-01-04) Historeez (2006-12-20) FOR THE LOVE OF GOD POST AN ENTRY! (2006-11-29) It’s Aliiive! ALLIIIIIVVEEE! (2006-11-28) Finishing Touches (2006-11-24) Scripting (2006-11-22) Most Important Line of Dialog in the Game (2006-11-20) The Clocktower (2006-11-19) Lava Is Not My Favorite (2006-11-19) Shadow Realm (2006-11-18) Caves and Stuff (2006-11-17) Ruins! Blocks! Ruins Made From Blocks! (2006-11-16) Look Behind You! (2006-11-15) Trial By Fire. (2006-11-14) Concept of Destiny (2006-11-14) Long time, no update! music Show All (2009-04-09) Yet Another Super-Quick Update (2007-08-16) The Topics Grew In Fields (2007-01-04) Historeez (2006-12-20) FOR THE LOVE OF GOD POST AN ENTRY! (2006-11-28) Finishing Touches (2006-11-15) Trial By Fire. networking Show All (2009-06-03) Networking Is Hard (Part 3) (2009-05-30) Networking Is Hard (Part 2) personal Show All (2008-11-25) New Look, New Journal, New Posts (2008-02-11) One Year Later (2007-12-30) Seriously, I Was Bored (2007-10-29) Pumpkins: Great For Pie, Great For Faces procedural textures Show All (2008-03-05) Mork Calling Drilian, Come in, Drilian (2007-11-04) Slow Progress Is Still Progress (2007-10-27) Jpeg Buoys Amidst a Sea of Text (2007-10-24) The Big Procedural Easy (2007-10-24) Short Skirt, Long Jacket (2007-10-21) Sometimes They Come Back (2007-10-19) More Textures! (2007-10-17) Procedural Terseness procyon Show All (2014-01-11) Procyon is Greenlit! (2013-08-25) Procyon is released! (2013-01-05) The Procyon Update Post (2011-09-10) Oh Hey, There’s A Blog Here (2010-07-22) Ridiculously Sparse Update For A Relatively-Unloved Blog (2010-01-13) Level 2 Boss-In-Progress (2010-01-11) Level 1 Boss Update (2010-01-05) Update For The Past N Months (2009-06-03) Networking Is Hard (Part 3) (2009-05-30) Networking Is Hard (Part 2) (2009-04-09) Yet Another Super-Quick Update (2009-03-25) Another Procyon Update (2009-03-19) Procyon Project Update (2009-03-02) .NET Reflection and State Machines (2009-02-25) Lightning Bolts (2008-12-22) Collision Detection Performance (Volume 1) (2008-05-20) HUDson Hawk (The King of Terrible Puns Returns!) (2008-04-04) Scrollathon 2008 (2008-03-28) One Pass, Two Pass, Red Pass, Blue Pass (2008-03-16) Progress: Like Regress, Only Forward! (2008-03-05) Mork Calling Drilian, Come in, Drilian (2007-08-16) The Topics Grew In Fields racing Show All (2006-11-14) Long time, no update! (2005-10-17) Our Continuing Mission… (2005-10-04) Get Your Kicks On Loop 66 (2005-09-21) I’m Supposed To DRIVE on THAT? (2005-08-23) Future Intrigue vs. the Wasteland of the Now (2005-08-21) Up, Up, and Away! (2005-08-18) The story thus far… (2005-08-18) This journal will self-destruct in 2.5 months. xna Show All (2009-06-03) Networking Is Hard (Part 3) (2008-12-22) Collision Detection Performance (Volume 1) (2008-11-25) Understanding Half-Pixel and Half-Texel Offsets