JoshJers' Ramblings

Infrequently-updated blog about software development, game development, and music

FOR THE LOVE OF GOD POST AN ENTRY!

So I’ve been wanting to post more details about Mop of Destiny‘s development, as well as a full-on postmortem of the game. However, I took a long break from it (I needed it), and when I was getting back into it, I lost power last Thursday in the Great Pacific Northwest Windstorm and Subsequent Ginormous Blackout Of 2006 and have had no power at home since (almost a full week now), so it’s been tricky to do this. I’m typing this on my computer at work.

I still plan on posting that information, but in the mean time, I have a really crappy page set up with soundtrack MP3s from the game, ordered as I would have them if they were on a true soundtrack CD. You can nab them at:

http://mopofdestiny.com/ost/.

Also, there’s an updated EXE of Mop of destiny at http://mopofdestiny.com/MopInstall.exe that fixes an issue with Intel integrated cards that support hardware pixel shaders but not vertex shaders.

Enjoy! I shall return with light, triumphantly. Eventually.

PS – I’m in the planning stages of porting the game to XNA, so that it will eventually be playable on the Xbox 360. Woo!